Devil’s Eye

Devil’s Eye is a thrilling, action packed tale of swashbuckling adventure on the high seas, featuring excessive amounts pillage, plunder and PIRATES!!!

After the crew of the Devil’s Eye stage a successful mutiny they find themselves in possession of a very valuable hostage who could could alter their fate forever. With the chance of becoming rich or dead men, the stakes have never been higher.

Captain Blood is the infamous captain of the pirate galleon Devil’s Eye, but his long and illustrious career is about to come to a swift and bloody end at the hands of Crimson Jack and his henchmen. Having disposed of the old captain and his officers and placing themselves in command of the ship the pirates must bring their crew a worthy prize that will cement their positions.

Upon capturing a French ship in the Caribbean, they take a valuable hostage who will bring them a fortune in gold, if they can return them to France. Standing in their way is a flotilla of Spanish warships, a huge English galleon, French forces and other pirates out to claim the hostage and the ransom for their own. With little chance of success, the pirates embark upon the voyage of a lifetime with all guns blazing.

But a gathering storm looms over their heads in the form of the threat of yet another mutiny being staged by loyalists to Captain Blood and new additions to the crew loyal to another captain. Multiple parties on the ship have their own motives for wanting control of the ship and possession of their hostage, but the tense political situation on the ship threatens not only the success of the voyage itself, but their very lives.

Can Crimson Jack and his men maintain control of the ship long enough to complete this most perilous of quests, collect the ransom and cement their positions as commanders of the Devil’s Eye? Or will the risk of mutiny, competition from other pirates and being hunted by the naval powers of several nations prove to be too much and send them all to their watery graves?

You can find Devil’s Eye available on Amazon, Smashwords, Apple Books, Scribd, Lulu and Kobo.

https://www.smashwords.com/books/view/986119

https://www.amazon.com/Devils-Eye-Cameron-Walker/dp/1708437932/

Through the Gates of the Silver Key: The Best Collaborations and Ghost Writings of H.P. Lovecraft

Depending upon whom you ask, the collaborations and ghost writings of H.P. Lovecraft are either an underappreciated gem in the literary canon of American horror fiction, or an interesting, yet ultimately forgettable collection when compared to the main body of Lovecraft’s work. It is in this editor’s humble opinion that this body of work, while less known and not as appreciated as Lovecraft’s main canon, stands on its own, not as a lesser alternative or dismissive sub-body, but as a strong and equally as rich compendium that acts as an extension of the Lovecraftian world that is so revered.

The Call of Cthulhu, The Dunwich Horror, The Shadow over Innsmouth, At the Mountains of Madness, all have their counterparts in Lovecraft’s secondary body of material with Under the Pyramids, Bothon, Through the Gates of the Silver Key, The Horror in the Museum and The Mound all standing strong on their own against anything from Lovecraft’s primary material. But I would like to present the question, should comparisons be made? Do they even need to be made to begin with?

Lovecraft compilations abound in print and Ebook formats and it seems not a year can pass without a slew of them being published by publishers here, there and everywhere. What sets this compilation apart from the rest? To begin with the vast majority of them tend to focus on Lovecraft’s main body of work with ambitious publishers hoping to make a quick buck by cashing in on the more popular and well-known works in the Lovecraft canon. Often lovingly crafted with high quality paper and hardcovers, elaborately packaged in their presentation, they all ultimately amount to much the same thing. Since Lovecraft’s work now resides in the public domain, anyone with the will to do so can release a compilation of his works and draw an income from it.

This compilation focuses on his lesser known and far more scarce collaborations and ghost-written work, of which collections of are relatively few and far between, with a best of collection such as this being virtually non-existent. Wanting to increase exposure to Lovecraft’s secondary body of work that often goes overlooked and underappreciated I decided to compile this compilation of the best of his collaborations and ghost written work as a loving tribute to the material.

So with a will and a way, and a fledging publishing house to promote and provide material for, I took it upon myself to compile just such a collection and spent many hours researching the stories behind the content for facts, trivia and details to include that would add to the majesty of this overlooked and underappreciated body of work. Not content to just engage in my own hubris I dedicated hours of additional research to ensure a “best of” collection included just that, the best of Lovecraft’s secondary works. Research was conducted online to validate the popularity, reputation, ranking and significance of the works included to ensure they were indeed worthy of inclusion into this anthology.

Howard Phillips Lovecraft is incontestably a pioneer and master of modern horror. His work has inspired generations of writers for the past eighty years, and has a lasting cultural influence upon western civilisation. His unique narrative style, voice and universe combining elements of horror, science fiction and fantasy allowed him to create a vibrant and complex mythos that has stood the test of time well beyond his death, and has only increased in popularity and relevance. Known primarily for his main body of work, Lovecraft none the less compiled a significant number of collaborations and ghost writings for other writers in a lesser known body of work that often goes overlooked and underappreciated. The purpose of this anthology is to compile the best of these works into one cohesive volume that is a tribute and testimony to their brilliance.

Featured within this volume are the stories:

Under the Pyramids
The Curse of Yig
The Mound
The Man of Stone
The Horror in the Museum
Winged Death
Through the Gates of the Silver Key
Out of the Aeons
Till Aèthe Seas
The Disinterment
The Night Ocean
The Diary of Alonzo Typer
In the Walls of Eryx
Bothon

The Roots of Marvis Jedd

“Returning apprehensively to his home town of Thune, writer Clay Reston endeavors to document the early years of enigmatic musician, and fellow Thune native, Marvis Jedd. At every turn, he is reminded of the many reasons they both left as soon as they could.”

Forsaken Press is proud to present Ken Dixon’s satirical, absurdist comedy, The Roots of Marvis Jedd. Now available on Amazon, Smashwords, Kobo, Apple Books, Scribd, OverDrive, Tolino, Gardners, Baker and Taylor and Bibliotheca CloudLibrary.

Amazon: https://www.amazon.com/dp/B082FY5R69
Smashwords: https://www.smashwords.com/books/view/994304

The Roots of Marvis Jedd is a satirical, somewhat absurdist portrayal of small town life in the American mid-west. Baring similarities to the work of existential philosopher Albert Camus, journalist Clay Reston struggles to find a sense of meaning and purpose to his own existence and the people and events taking place around him.

When Clay Reston returns home to Thune, a place he despises, he finds the small town hasn’t changed at all in the fifteen years he’s been gone, the place and the people are exactly the same as he remembers it, much to his chagrin. But Clay hasn’t returned to Thune to reminiscence on the good old days, or reunite with old friends, he has returned, somewhat reluctantly, to write a biography chronicling the early years of the career of Thune’s most famous son, the mysterious musician, Marvis Jedd. Running into many colourful characters along the way, both familiar and unknown to him, Clay is reminded of what makes Thune such an enigmatic place.

“The town itself looked like a bunch of big tossed dice. Nothing was planned and if you didn’t grow up there you may as well give up trying to find what you were looking for. No one would help you because it was really none of their business. That attitude goes a long way toward explaining why Thune never really found its niche as a tourist mecca; “Who cares?” would never have made it as a slogan.”

“For a reason known only to him, old Arvil liked to plant himself right out in front of his property just to glare at whoever drove by. I think that’s pretty much all he did, except when LuAnne would get him to come inside and eat his lunch. With all that practice, he got that glare down to a science and it really was something to see. If you gave even the slightest thought to stopping in Thune, chances were good that you would keep right on going once Arvil got a bead on you. “